Topic > Do violent video games make gamers violent?

Introduction In recent decades, as video games have become extremely popular, an abundance of slander has attacked the video game industry. One accusation is that violent video games make players violent. This obscure statement would be like saying that sports games induce players to exercise. Much of this misleading information comes from people trying to find a simple answer to some of society's most horrific acts of violence. A fairly recent example would be the Sandy Hook tragedy. An unnamed veteran law enforcement official said the killers' motive was to accumulate 'points' and "they feed on it until they come out and say enough with the video screen. Now I'm really going to become a hunter" (Lupica, 2013). The misconception that violent video games push players to act violently forces a great deal of negative media attention around violent video games. The results of this attention negative can be harmful to the video game industry in many ways. The classification of games could be more rigorous, which would reduce the demographic range in conjunction with these effects (bad for marketing, etc.) This essay aims to clarify that violent video games do not cause violence by providing evidence that video games reduce stress, players are able to distinguish between reality and fantasy, aggression in video games results from difficulty rather than violence, and that high-risk youth ( those with symptoms of depression or attention deficit disorder) are less likely to become aggressive bullies or delinquents Cause of Aggression in Video Games A study by Przybylski and colleagues (2014) demonstrated that aggression in video games stems from the level of difficulty. and frustration rather than violence. This is an important topic... middle of paper... bring out my anger" (Olson and colleagues (2012). These results demonstrate that the majority of players play to manage their emotions and repress and dissolve any aggression who have. Bored related to aggression The most popular video game for boys was Grand Theft Auto with a popularity of 44% and second in popularity among girls, Grand Theft Auto is a game that features blood and gore, intense violence the strong sexual content and drug use disproves the idea that violent video games cause violence because the game is played to have the opposite effect Distinguishing between reality and fantasy Like all good literature, it should make readers/players /spectators are able to distinguish between reality and fantasy it has been shown that the perception of being in control reduces emotional and stressful responses to events (Goldstein 1998).