Violence in Video GamesViolence in video games is a long-standing controversy. Video games haven't been around for very long, “first introduced in the 1970s” (Cesarone, February '95), and were initially focused on children. Well, anyone who grew up with games is now older and more mature and demands more from their gaming experience, so the creation of new types and styles of games has evolved to suit them. I grew up with games and have reached an age where "kids games" aren't for me anymore. Games that I thought were fun as a child are now very boring. I need a more complex game with many variables to consider and I'm mature enough to handle violence, and what's more complex than a war game? This is where the controversy comes in. Games that are now made for the older generation (those who are 17 years old or older) are also played by the younger generations (those who are under 17 years old), which is not the industry's intention. These games tend to be more violent and mature, as they are aimed at a more mature audience who can handle violence without taking it seriously. While they entertain older generations, people see them as desensitizing to younger generations, actually harming them emotionally, and therefore wish to get rid of them completely. Violent video games shouldn't be eliminated, and I'll tell you why. First I'll give you reasons why video games shouldn't be violent and controversial. So the safety issues in place to protect children from getting and playing these games. And finally why they should not be eliminated, followed by a concluding paragraph. Violent video games can lead to… middle of the paper… those who actually play these games go out and do what they did in a game. Not many. I know I haven't done anything in real life that I've done in a game or seen in a movie. Most are smart enough to know that what's on the screen isn't real, and if they can't realize it, they shouldn't be able to reproduce it. They should not play them however as they are marketed to older people. If these games were abolished, I know many adults who would be very bored, and even out of work, since more than half of their consumers are no longer satisfied. Sources Cited Bopp, S (1999) Looking at Video Game Violence, TOPICS Journal Issue 12, p. 2Cesarone, B (January/February 95) VIDEO GAMES AND CHILDREN. Emergency Librarian Vol.22 Issue 3, page 31Pavlacka, A (2002) Discussion of violence in video games. Chicago Suburban Newspaper 01/08/02, section 4 c
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