Topic > The entertainment revolution - 1984

The idea was to create an arcade cabinet that was smaller and only lacked a screen; the player will be able to connect the console to the television screen and be able to play from home. Atari would then release the Pong console and it would become widely considered the first modern video game. From this point on there were two types of video games, the arcade cabinet and the home console. But eventually the home console would beat mobile and from then on games would be made for home consoles. A new rivalry would eventually form between the Nintendo and Sega companies as they would desperately try to beat each other. This rivalry would lead to some of the former creating game series and making their own consoles. The rivalry was so great that children would only be allowed to have consoles from one or the other company, which would begin to separate gamers into different cultures. This separation still happens today between Sony and Microsoft as the two try to make a new and better console. But before then the Nintendo Corporation would push video games into a second transformation with the development of portable consoles. Nintendo would release the Gameboy and with it a third type of video game console. Although these new portable games were more convenient for gamers, the home console was already too big to surpass, so portable video games are now created alongside home consoles. Video games are a deviation from films that allow the viewer to become a direct contributor to the development of the story. So, since video games are a deviation from movies, it would make sense that the basic rules of how a video game should work would be different from the basic rules of movies. Rules are games... center of paper... y R. and Elizabeth F. Loftus. Mind at play: The psychology of video games. New York: Base, 1983. Questoa School. Network. January 21, 2014.Newman, James. Video games. London: Routledge, 2004. Question School. Network. January 21, 2014.Paeth, Scott R. “Virtual Good and Evil: The Moral Complexity of Video Games.” The Christian Century March 21, 2012: 22+. Questa School. Network. January 21, 2014. Suja'ee, Mohamad Shalleh Bin and Myint Swe Khine. “Designing Interactive Learning: Lessons from Video Games.” International Journal of Educational Media 36.4 (2009): 371+. Questa School. Network. January 21, 2014. Wilson, Lee. “Part 1: Making Mistakes: Debunking Myths About Video Games.” Technology and Learning September 2007: 16+. Questa School. Network. January 21, 2014. Wilson, Lee. “Part 2 Getting Wrong: Debunking Myths About Video Games.” Technology and Learning October 2007: 30+. Questa School. Network. January 21st. 2014.