Topic > Mobile Gaming Analysis: Features and Limitations

Introduction Mobile gaming is quite popular and started with the first mobile game Tetris, this game was launched on the Hagenuk MT – 2000 phone in 1994. Although this was the first game ever was not as popular as Snake, this was the second game ever to be produced and it was available on Nokia phones. in 2018 preloaded games on mobile devices are very rare, in fact it doesn't happen anymore, most games are playable on smartphones and the only way to play these games is to download them from the store. They also have a new name because they are no longer called games but apps (applications). Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay Gamma: Today there is a huge selection of games available on the Play Store and Appstore, they have all been divided into genres and there is a game for everyone. The game also comes with a description that lets the user know what is included in the game and helps him decide whether the game is for him or not. Portable: Cell phones are highly portable and can be taken anywhere. They fit easily in pockets and are always accessible. For this reason they are similar to portable consoles and can be taken and played anywhere. Saved Data: Saving data on your phone is very important, it can be saved directly in the cloud of your device and this can be useful. If you wanted to buy a new device from the same company, you could reload the game and transfer all your game data from one device to another. This saves the user time and effort because if they fail to save the data they will have to start all over again. Touch screen: With newer phones the user has a built-in touch screen, meaning they don't need to use buttons to navigate around the device and can simply press on what they want to use. This is very advantageous for use in gaming because it allows the user to play many more games than they would be able to play if they had a phone with buttons. But this is also beneficial for the creator because he can use it to create more games in different ways, for example using the pressure plate built into iPhones for more power if the user presses harder on the screen. Paid Apps: This is a limitation for mobile games because not everyone wants to pay for games, even though these may be smaller amounts, they still affect the platform as a whole. Download size: Downloading games on mobile phones can take up a lot of space, most of the fun games are complex structures, which means the size of the application is huge, downloading can take a long time and take up a lot of space inside the device. Data Transfer: This is a major limitation for mobile gaming, if you were to buy a new phone but play the same game on that phone, you will not be able to transfer data. The only way this is possible is if the brand of devices is the same, otherwise the user has to restart the game from the beginning. Touchscreen Difficulty: Using the touchscreen to play games can be very difficult because the sensitivity may be reduced. too high or low, this can lead to the user not having maximum control over the game character and lead to frustration. Overall gameplay on mobile is like gaming, if the game is very simple and has one or a maximum of 2 things that need to be done together then it will be fine and should be easy to play, however when it comes to games that require more skills or a greater number of.