In the article "Can a Video Game Lead to a Murder?", Ed Bradley reports an incident in Fayette, Alabama, involving the killing of three police officers by a teenager and a multimillionaire high-dollar lawsuit against the makers and sellers of the Grand Theft Auto video game. In his report Bradley uses inflammatory words, distorted facts and quotes from prominent public figures to try to agitate uninformed parents and make them more aware of the games and the effects they can have on their children. Bradley begins his report by asking the reader to imagine a game that allows them to “behead police officers, kill them with a sniper rifle, slaughter them with a chainsaw, and set them on fire” (Bradley). This use of extremely graphic and provocative diction is used for one purpose only, to trigger a sense of anger in the reader's mind by proposing an affront to their morality and sense of decency. Bradley describes the game to parents in the most brutal way possible to leave no room for doubt as to whether there are any redeeming features present. Being told that the game is governed by the “laws of depravity” and that the only reason to play is to kill police officers would immediately change the mind of any parent who is angry about this game (Bradley). Bradley's goal is to immediately horrify parents and scare them with the possibility that their own children might play such a game. This would immediately grab the reader's attention and make them want to read the article, which is exactly what any good journalist would want, but what price does attention-getting pay for the truth of the matter? The article has merit when Bradley reports the lawsuit being brought against the creators of the ga...... middle of paper ...... University of Alabama, whose only contribution to the article is a statement about how it plays eliminating all resistance (Bradley). The importance of this source is negligible because it only shows how a person chooses to play instead of how the game should be played. Bradley's report, however, considers the reactions of the police force and the general public. An unnamed police officer tells Bradley that he is worried that kids now have "preconceived notions of 'let's kill an officer.' This emotional appeal to parents of children playing this game is almost a hit below the belt. Using an officer of the law to further strengthen his case that this game is the cause of the murders of other officers is a clever manipulation of the emotions that Bradley has created for readers to feel up to this point in his article..
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