There has been quite a bit of controversy regarding the actual effect that video games are having on teens. Numerous studies have been conducted to show both positive and negative effects on the growing generation. Additionally, increased sales of smartphones and, indeed, apps or video games on the phone have led to increased gaming usage. This in turn increased the power level of these video games. However, some say that this increase in power of video games is good, others say it is bad. It's all about perspective and how someone looks at it. While almost everyone swings in one direction or another, many agree that while video games may or may not be harmful, excessive use of these games can be, and is, a major force in the world . Some people argue that the power that video games have gained helps to create an increasingly safe and friendly atmosphere in the United States. Many believe that thanks to video games, teenagers now have a safe outlet for their anger. Furthermore, the argument that video games are not bad for your health is also a claim that many make in favor of positive effects on adolescents. Many studies have been conducted on the physical effects of video games on the human mind and body. These and many other arguments all have credible evidence to support them. The above opinions all make sense in their own way. The claim that video games help create a safer environment makes a lot of sense given that teenagers can take out their anger on computer-generated beings without hurting anyone in the tangible world. In fact, video game sales more than quadrupled from 1995-2008, while the arrest rate for juvenile homicides dropped by 71.9 percent and the arrest rate for all violent youth. .Stefan Kiesbye. Detroit: Greenhaven Press, 2010. In question. Rpt. from "Violence in Video Games". The Voice of Children 15 (2006). Opposing points of view in context. Network. May 2, 2014.Jean, Grazia. “Video games are great training tools for the military.” Video games. Ed. Laura Willis. Detroit: Greenhaven Press, 2010. Opposing Views. Rpt. from "America's Army: Game Branches into Real Combat Training." National Defense (February 2006): 34-36. Opposing points of view in context. Network. May 2, 2014. Rachel Dinkes, Jana Kemp, Katrina Baum, and Thomas D. Snyder, “Indicators of School Crime and Safety: 2008” (2 MB), National Center for Education Statistics, Institute of Education Sciences , U.S. Department of Education, and Bureau of Justice Statistics, bjs.gov, April 2009Videogames.procon.org. “Do violent video games contribute to youth violence?” ProCon.org. March 18, 2011. Web. April 3. 2013.
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