Topic > The Rise of E-Sports in Korea - 3104

1.1 Introduction to E-Sports With the rise of e-Sports since the 1990s, multiplayer games have become increasingly popular in South Korea. Nearly half of South Korea's 50 million people play online games, which have now become part of their lifestyle. One thing that has a major contribution in the growth of eSports in South Korea is the career opportunities that eSports now offers. The recent League of Legends tournament at the Staples Center in Los Angeles awarded $1 million to winner SK T1 Telecom, a South Korean gaming team that is also part of wireless communications operator SK Telecom (Gamepedia). Another way for these professional gamers to make money is through streaming and sponsorships provided by large gaming companies like Razer. more than anything. Gaming in South Korea is very different from gaming anywhere else in the world. South Korean gamers prefer to play outdoors in Internet Cafés also called "PC Bangs" rather than playing at home. These Bang PCs represent a huge part of South Korea's gaming community, there are currently 20,000 Bang PCs across the country of South Korea which are seen as a crucial part of their culture and social background (Cultural Geography - Culture of South Korean computer games). These PC Bangs provide players with all kinds of amenities such as food, drinks, and even smoking areas. With all these services provided, some gamers spend more time on PC Bangs than in their own home, as these PC Bangs are very affordable and only cost around $1 per hour, allowing these gamers to play and not work... half paper ...complicated or just seemed irrelevant to the situation when they could have been relevant. With all these PC bangers covering practically every street corner and a TV show dedicated to producing games, wouldn't internet addiction centers be useless? Being the most wired country in the world, some may even believe that gaming is not just a fad, but has become part of South Korea's culture. It has become so big that there may be no chance for them to get rid of the addiction to gaming games, so should the government enact strict bans on game TV shows and PC games? Not only is gaming a part of these teenagers' lives, but it is also an important part of the South Korean economy. So, if the government plans to take strict measures such as issuing bans on gambling houses and TV shows, how can they address the economic problems??